GameText.dlg
GameText.dlg
contains various text strings for cutscenes, help texts and etc... On the PC version, you can find this file at (Game Root)\Cinematics\Dialog\(Language)\GameText.dlg
.
Kaitai Formats
PC
meta:
id: saboteur_dialog_text
title: Saboteur Dialog Text File
file-extension: dlg
endian: le
seq:
- id: version
type: u4
- id: base_entries
type: entry_array
- id: sub_entry_count
type: u4
- id: sub_entry_arrays
type: sub_entry
repeat: expr
repeat-expr: sub_entry_count
- id: sub_arrays
type: entry_array
repeat: expr
repeat-expr: sub_entry_count
types:
entry_array:
seq:
- id: entry_count
type: u4
- id: total_char_count
type: u4
- id: entries
type: dtxt_entry
repeat: expr
repeat-expr: entry_count
- id: end
contents: "DNEC"
dtxt_entry:
seq:
- id: tag
contents: "TXTD"
- id: id
type: u4
- id: voice_over_key_size
type: u2
- id: voice_over
type: str
encoding: UTF-8
size: voice_over_key_size
- id: text_size
type: u2
- id: text
type: str
encoding: UTF-16
size: text_size * 2
sub_entry:
seq:
- id: id
type: u4
- id: offset
type: u4
Xbox 360 2008 beta
Note: All integers are in big endian! On the PC version they are little endian.
meta:
id: dlg
title: Saboteur Dialog File
file-extension: dlg
endian: be
seq:
- id: header
type: header
- id: entries
type: entry
repeat: eos
types:
header:
seq:
- id: version
type: u4
- id: entries_count
type: u4
- id: total_char_count
type: u4
entry:
seq:
- id: tag_type
type: str
encoding: ASCII
size: 4
- id: body
type:
switch-on: tag_type
cases:
'"DTXT"': dtxt_entry
dtxt_entry:
seq:
- id: hash
size: 4
- id: key_size
type: u2
- id: key
type: str
encoding: ASCII
size: key_size
- id: value_size
type: u2
- id: value
type: str
encoding: ASCII
size: value_size